Planetarium show.
NSC Creative

Space Careers: Planetarium Shows and Immersive Media

  • 7th Mar 2024
  • Author: Alex Garton

If I were to tell you about an award-winning UK film studio, hidden away in the back offices of a museum, you’d be forgiven for thinking I must be talking about a major media hub.  A place like Manchester, Edinburgh, or London.  In fact, this film studio is located in the offices of the National Space Centre in Leicester.  NSC Creative is the National Space Centre’s film-production wing, creating “fulldome” films that screen not only in the centre’s Sir Patrick Moore Planetarium, but across the globe. 

National Careers Week

For National Careers Week 2024 I wanted to explore the varied roles required to create such far-reaching and impactful space-science content.  As we’ll soon discover, not everyone involved in space education has to be trained by NASA or have a degree in astrophysics!

To date, NSC Creative’s planetarium productions have engaged millions of audience members across an estimated 1,000 planetariums in more than 50 countries.  From Alaska to New Zealand, Berlin to Tokyo, planetarium-goers have been immersed, educated and entertained by NSC Creative’s mind-expanding 360 degree films.  Their animations have been voiced by famous actors such as Andy Serkis, David Tenant, and Rupert Grint, and their films have won awards at many film festivals both nationally and internationally.  

But what skills are needed to create a planetarium film, and how might you get involved? I got together for a chat with a few of the talented people who make these films a reality.

CGI Art

CGI stands for “Computer Generated Imagery”, and it’s how the film and game industry create their alien worlds, talking animals, flying superheroes, and terrifying monsters. But the application of CGI isn’t limited to popcorn flicks and games consoles - NSC Creative’s shows take you into orbit around majestic planets, allow you to witness the birth of stars, or even shrink down to ride on an astronaut’s blood cells! Combining CGI technology with the unique 360 degree shape of the planetarium allows them to visualise science in a way never seen before. But none of these spectacular images would be possible without a dedicated team of CGI artists.  I spoke to Liam Wardle, and Ian and Neil Smith (yes they are related) who all work on the team that crafts those stunning visual effects.

Hi guys, thank you for taking the time to answer some questions. To start us off, could you let us know your favourite thing about working as a CG Artist at NSC Creative?

Liam - Unlike a lot of studios, at NSC I get to be involved at all the different stages of making a CG film. I get to help plan how a shot might look, through to production where I will make 3D models, textures, lighting, and animation. Then in post-production I'll bring all my final cg renders together into a compositing software where I will make any final adjustment to colours, brightness and add any extra fx to really make the film pop.

Ian - Yeah, for me it’s getting to work on a large variety of projects, each offering a fresh challenge. There is always something new to learn! Working on projects that inspire and educate young audiences is also very rewarding. 

It must be gratifying seeing all that hard work coming together in the final film.  What do you think a path to CG Artist might look like?

Ian - I studied Computer Games and Visual Effects at University and then joined NSC Creative as a Junior Artist. 

Neil - Yes, the first job for anyone new to the industry is usually going to be a junior position. In my experience, the most important thing for that role is that you don’t need to know everything there is to know. As a junior member of the team, there is an expectation that you will need to learn as you go.

Liam - My path was also fairly traditional: A-levels, an art foundation degree, and then a degree in Character Animation and Special FX.  I do feel like there are a lot more paths open to people now though. There are a few great specialist online schools which might be a better route for some.  If you fancy giving CG a go you can download some free 3D software called Blender. There are plenty of beginner-friendly tutorials on youtube, so just give it a go!

That’s great advice, thanks guys.  Do you have any more tips for young people who might be just starting to think about their careers?

Ian - Like Liam mentioned, for aspiring artists today there are many great resources on YouTube, Artstation and Gumroad to learn 3D software. When starting out, find the niche that you enjoy; animation, modelling, etc… and begin learning the basics before branching out and learning new skills.

Neil - And for those looking to get into a creative job, a portfolio that demonstrates an understanding of the skills required for the job. But the best people show an enthusiasm for learning new skills as they go, and a willingness to step outside their comfort zone to do things they're not quite sure how to do.

Liam - Speaking of learning, one thing I would say is that I have dyslexia and I used to think this might hold me back, but I found what I loved doing and as a result I came out of university with a good qualification. So I'd say learning disabilities don’t necessarily have to stand in your way. Often when you're passionate enough about something you will find a way to succeed at it.  And definitely try to find a career in something you’re really interested in or love doing. That way it will never really feel like work.

Software development

Great art is obviously a key part of creating immersive experiences, but the software used to develop and showcase it is equally important.  NSC Creative’s resident software developer Stephen “Manta” Ray tells us about his role developing NSC Creative’s interactive exhibition content.

Hi Stephen, what does your role look like at NSC Creative?

I'm a Software Developer, so I primarily work on interactive exhibits for the galleries within the National Space Centre. This includes Tetrastar Spaceport and the Home Planet gallery.

Interesting! For those readers that might not know, Tetrastar Spaceport is a guided interactive exhibit that transports audiences beyond the bounds of Earth using physical sets and cutting-edge immersive technologies.

So what’s the best thing about working on these projects Stephen?

The best part is getting to see people experience the things that we've created! 

My favourite work memory is from one of the first times we tested Tetrastar Spaceport with members of the public, and it was getting the reactions we had hoped for, and seeing people enjoy it was so good.

What advice would you give for someone interested in a similar career?

To do a role similar to mine, I'd recommend doing some programming subjects where possible, and then doing a programming related degree at university such as Computer Science.  In addition to this I'd recommend working on and finishing your own projects where you can, such as making games, to show that you have skills outside of what you learn at school and university.

Production

Artists and developers are obviously a vital part of creating immersive experiences, but a production typically needs someone to pull all those specialists together. A producer orchestrates the collaboration between CGI artists, writers, and voice-over actors. They track progress and budgets using specialised software, and work to quickly resolve any issues the rest of the team may have.

While everyone else is focused on their specific responsibilities, the producer ensures the individual parts all come together to make the final film. I spoke to Ben Squires, NSC Creative’s Producer and Office Manager, to find out more.

Hi Ben, can you tell us your favourite things about working as a Producer at NSC Creative?

Sure, working for NSC Creative allows me- and all the team, to engage in a variety of projects; some of those are our films and exhibitions, others are a wide variety of often technically challenging projects which push us into new creative areas. But my role is meaningless without the great skills and creative thinking that the team members bring and apply to any given project. The greatest satisfaction is seeing a project from the drawing-board stage through to a fully-fledged immersive experience. Knowing that this is always well-received by whatever audience engages with our work is of course all-important, and adds another level of satisfaction to my role.

Getting so many differently talented people to work effectively on a single project must be an interesting challenge.  Could you tell our readers what a path to becoming a Producer might look like?

My own path is from years working in the TV and film industry. I’ve worked in visual post-production, audio post-production, and also in TV and film production both on location, in studios, and on green screen stages. I think a wide understanding of the practices of film production, especially post-production, helps a lot in working in CG/VFX.

It relies on understanding both traditional and contemporary approaches to media development and creative workflows to create a final ‘product’. The goal when working toward the final product should always be to maximise enjoyment, engagement and impact on the audience, whilst understanding that efficiently working to a budget is a perpetual factor. 

It sounds like getting as much experience in as many areas as possible is the way to go for aspiring producers, do you have any other career tips?

Yes, learn and experience as much as you can. Formal education is only the first stage; ensuring you remain open to new techniques, practises, and tools (be they a 3D/ CG application or a planning spreadsheet) throughout your career, regardless of whether that’s at the start of it or well-progressed into it, will enable you, in time, to confidently tackle most roles and projects.

Live Events

So a producer is required for a big team like NSC Creative.  But many planetarium operators work solo, or in small groups to create content for their domes.  At the National Space Centre, Elspeth Lewis uses specialist software to create fulldome visuals for their live planetarium events and the portable dome they take to schools. 

Hi Elspeth, could you let us know a little about what you do at the Space Centre?

Although I don’t work in NSC Creative, I do create planetarium shows as part of my role on the Education team.  One of the great strengths of planetarium shows is that they can incorporate live speakers, musicians and even lasers!  The shows I make are designed to compliment presenter-led talks, as well as live events like our planetarium-based music concerts.

What is your favourite thing about creating planetarium shows?

I love supporting our presenters in talking about the topics they are most passionate about.  I also enjoy being right there in the planetarium when an audience watches a show for the first time, and seeing the positive ways they react and participate in the show.

How did you get into your role?

I did a physics degree and a PGCE. At around the same time I joined the education team at the National Space Centre and expressed an interest in planetarium shows, and here I am!

Do you have any advice for readers who might want to get involved in planetarium shows?

You can look into the National Space Centre’s Immersive Academy program, which teaches students how to create immersive 360 and VR content for planetariums, films, and games.  You can also check to see if there are any planetarium operators in your area who might be looking for volunteers to help them out!

Great advice, thanks Elspeth! 

And thanks to everyone who took time out of your busy schedules to reveal more about the fascinating world of immersive and planetarium production.  Clearly there are a wide range of opportunities in this field for people of all different skill sets. 

So, how about you? Does making planetarium films sound like something you might be interested in? Whether you’re into art or organisation, code-writing or script-writing, computer-science or space-science, then making planetarium shows might be a career worth considering.

And in the meantime, if you’re around Leicester and you swing by the National Space Centre be sure to drop into the planetarium. I hear the shows are out of this world…

 

Full references / credits:

(Banner) Planetarium show. Credit: NSC Creative

(1) Space careers event. Credit National Space Centre

(2a) CGI artist. Credit: NSC Creative

(2b) Ian and Neil - CG artists. Credit: NSC Creative

(2c) Developing the artwork into a show. Credit: NSC Creative

(3) Tetrastar Spaceport immersive experience. Credit: NSC Creative

(4a) A still image from a planetarium show. Credit: NSC Creative

(4b) Fulldome content in the planetarium. Credit: NSC Creative

(4c) Full dome content from a planetarium show. Credit: NSC Creative

(5a) The Sir Patrick Moore planetarium at the National Space Centre. Credit: National Space Centre

(5b) Event in the planetarium. Credit: National Space Centre